The game I played is Horse Master. I was amazed by the elegant way it was structured. Especially in the beginning of the game, there is a good combination of fictions like storytelling texts and game instructions. For example, this game's first goal is to make the player to pick and buy a horse. However, the game doesn't do it linearly. It doesn't just ask the player to buy and pay and that's the end. Instead, it embedded contexts of the world into this. It demonstrates propagandas from the radio and TV that the player heard on buses and his home. The underlying feeling and structure of the world are even implied by the reaction the player got from horse salesman. What the game connects me most is that one big part of the game is horse breeding. There is a little pixel picture in the game when it is horse breeding time, too. The picture's color scheme gets darker and bluer, indicating the pass of the day. This arouse such a nostalgic feeling in me. It reminds me o